Short Definition
The application of game design elements (e.g., points, levels, rewards) in non-game contexts, like education or marketing, to increase engagement, motivation, and participation through interactive experiences.
Relevance
Gamification makes tasks more engaging by adding game-like elements. It can motivate users, but not all find it helpful or accessible, especially if the design isn’t intuitive. Explaining gamification helps users, but you must recognize its limitations, such as oversimplifying complex tasks or excluding users who may not enjoy competitive elements.