Vector Festival Gamemaking Residency: Open Studios

Vector Festival Gamemaking Residency: Open Studios

Saturday, June 13, 2026 | 1–3:30PM

Join our Gamemakers-in-Residence for a peek into their in-progress, experimental video games, created as part of "Where are your guts?", the Vector Festival Gamemaking Residency, curated by Bracy Appeikumoh. Games are focused on cyborg-forward game mechanics, symbiotic systems, and reconciliations between bodies and bots.

Featuring games by: 

Michael Balangue

Madeline "stormy" Hanitijo

g blekkenhorst

Sasha Reneau & Sasha Poujlivaia

Sarah Barrable-Tishauer

Olivia Reynolds

About the Curator

Bracy Appeikumoh is a scholar archivist artist whose work centers reimagining desire and pleasure wholly divested from the diktats of empire and all of its baggage. Her erotic fiction takes place in queer futures embodying queer pre-colonial pasts; her non-fiction ponders how we get here. She is burdened by the urgent need to restore, preserve, and disseminate indigenous ways of being and knowing. Octavia E. Butler, bell hooks, Audre Lorde, Toni Morrison, June Jordan, Lorraine Hansberry, Maya Angelou, Claudia Jones, Toni Cade Bambara, Zora Neale Hurston, Assata Shakur, Nina Simone, Marion Stokes.

About the Gamemaking Residency

Where are your guts? is a video game residency supporting the development of conceptual games, ending in a public showcase opportunity at Vector Festival. With technical and curatorial support, gamemakers in residence explore technologies pushed to the forefront of dystopian imaginings and the warnings against them, asking how we could create symbiotic systems for the good of our bodies, our ecosystems, and our self-actualizations.

About Vector Festival

Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The 14th edition of Vector Festival will search for parallels between computer and human bodies, looking at how we overheat and sweat, bleed coolant, and are circuited through our veins. In an era of thinner phones and hidden wires, the physical footprint of our technology is obscured, erasing the reminder for maintenance and care. How does this impact those with insulin pumps at their hips or prosthetic arms that require batteries? Can we push back against the techno-optomist desire to create posthuman bodies by seeking to understand the machines already in our homes?

About Toronto Games Week

Toronto Games Week is a collective coordination of events organized independently by dozens of organizations, curators, companies, creators, and communities

Accessibility Information: We are located on the second floor of the building, which is accessible by two flights of stairs or an elevator. The front entrance has an automatic push door and is accessible by ramp or a short flight of stairs. Inside, all InterAccess facilities are on the same level, including a single-user accessible washroom.

Questions? If you have any questions about the event or require additional support, please contact us at education@interaccess.org.