Cielo Saucedo, Nat Decker
Cripping_CG is a digital archive of custom made 3D assets, avatars, motion capture animation, bespoke terms of use and expanded data collected from disabled people. It operates as a record of crip culture as well as practical creative resources with which new collaborative creative work can be produced. The project provides a platform to analyze digital creative tools and conventions through a disability lens, identifying inaccessibilities, ableist stereotypes, historical relevance, as well as room for a more expansive disability aesthetics within media arts and cultural archiving.
This digital archive promotes disability justice in media arts, providing accessible digital assets and critiquing existing conventions in computer graphics.Tech Literacy & Accessibility: Cripping_CG offers tools for disabled artists to participate in digital art creation, fostering tech literacy by making accessible 3D assets available for collaborative projects. This initiative educates both disabled and non-disabled creators on how to implement disability justice in digital design.Reducing Harm in New Media: By identifying ableist stereotypes and accessibility barriers in existing digital media conventions, Cripping_CG counters harmful portrayals of disabled people, fostering more accurate and respectful digital representations. This inclusive approach mitigates the exclusionary norms in computer graphics, promoting respectful representations.Data & Knowledge Stewardship: As a disability-focused digital archive, Cripping_CG preserves a unique collection of digital assets that reflect and respect disabled culture. This stewardship ensures that these resources remain accessible for future generations, serving as a foundation for more inclusive digital media practices.