Nintendo DS Scratching: New Protein DScratch Video Demo

DS music fans, I can’t add much that this video doesn’t show: think portable gaming, scratching goodness.

New in this version, you can layer multiple instances of the modules to combine different "tracks" of sound — beats plus scratching, for instance.

The video makes no apologies for editing or scratching ability, so no complaints, please. It’s all in good fun.

Previously:

DScratch: Warp, Scratch, and Mess with Audio on Nintendo DS


Originally from Create Digital Music
by Peter Kirn

reBlogged by InterAccess to Geekery – Audio

Posted in Audio and tagged , , , . Bookmark the permalink. RSS feed for this post. Leave a trackback.

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  • Upcoming Workshops and Events

    • Events on April 30, 2014
      • Open Studio
        Starts: 7:00 pm
        Ends: April 30, 2014 - 10:00 pm
        Location: 9 Ossington Ave, Toronto ON
        Description: Hang out with some like-minded artists, technicians, and nerds. Bring projects and share them, or get help with problems.
    • Events on May 1, 2014
      • Intro to 3D modelling with Rhino
        Starts: 7:00 pm
        Ends: May 1, 2014 - 10:00 pm
        Description: Register here: https://www.eventbrite.ca/e/intro-to-3d-modelling-with-rhino-tickets-11026308987

        Rhino is the ideal 3D modelling software for artists and designers due to its versatility, low cost, and ability to handle a variety of different types of jobs and export to numerous file formats.

        Like lots of other software, Rhino is adept creating 3D renderings with one of its many powerful rendering plugins available. However, this versatile software is also useful for artists creating files for 3D printing, CNC milling, machining and laser cutting. Rhino has also become increasingly popular among designers for its Grasshopper plugin, a parametric modeller that we'll cover in the next workshop.

        In this workshop we'll learn the basic principles of 3D modelling in general, and the Rhino software in particular, by creating our own model. After that, we'll learn how to use the VRay rendering plugin and create a finished CG image.

        MORE INFO:
        What prior experience do I need?
        None! If you've never done 3D modelling before, that's fine. And if you are familiar with another 3d modelling software like SketchUp, then you'll be ahead of the curve learning Rhino, which interfaces a lot differently. And you will probably really like Rhino.
        Do I get to go home with something cool?
        Yes! You'll have made a well-modelled and well-rendered digital image. Hang it on your fridge!
        What do I need to bring?
        Bring your laptop, and have a trial version of Rhino pre-installed. You can download the trial version here: http://www.rhino3d.com/download . Please note that the trial version only allows you to save 25 times before asking you to pony up for the real version, so don't go too crazy before the workshop date. Also... if you're planning on taking next week's workshop on parametric modelling with the Grasshopper plug-in, then be especially stringy with that CTRL-S! If you can't bring a laptop, no worries--just e-mail me beforehand and I'll get you a loaner.
        Is it OK to have a PC or Mac?
        Rhino is native to PCs, so you're all good a PC user. If you're on Mac, you're also in luck... the OSX version of Rhino is still in beta, so it's free, and it won't be much different from the PC version that the instructor will be teaching on. You'll just have to send McNeel your e-mail address to get a download link, and you 'll be part of their "beta testing" team. Woo-hoo! Bad news for Mac users: next week's Grasshopper workshop won't run on Macs, so if you have a choice between Mac and PC, choose PC.

        ABOUT THE INSTRUCTOR:
        Mani Mani (B.Arch. S. + MArch.) is a Toronto based interdisciplinary designer. Mani is the founder and the director of Fishtnk Design Factory- a design and manufacturing studio focused on innovative design processes in architecture, furniture and architectural products.
        Mani's work covers a wide range of disciplines from fashion design to urban planning and has consulted international firms and design organizations. Mani has been an active member of Toronto’s design community since 2007 and he has worked and collaborated with a number of influential local architects.
        Mani's latest research is focuses on responsive architecture and physical computation in built environments.
        Mani is currently a sessional lecturer at Ryerson University, Department of Architectural Sciences and in the past he has taught workshops and been an invited critic at University of Toronto, Waterloo University and the polytechnique University of Timisuara.


        Refund and Cancellation Policy:
        Refund requests are granted if received 10 business days or more prior to the workshop date. Exceptions to this policy will be clearly stated.
    • Events on May 7, 2014
      • Open Studio
        Starts: 7:00 pm
        Ends: May 7, 2014 - 10:00 pm
        Location: 9 Ossington Ave, Toronto ON
        Description: Hang out with some like-minded artists, technicians, and nerds. Bring projects and share them, or get help with problems.
    • Events on May 13, 2014
      • OpenFrameworks Workshop
        Starts: 7:00 pm
        Ends: May 13, 2014 - 10:00 pm
        Description: Register Here: https://www.eventbrite.ca/e/computer-vision-with-open-frameworks-tickets-10874910149

        NOTE: This is a 3-Part Workshop taking place on Thursdays, May 12, 22, & 29. Registering here signs you up for all three.

        About the workshop:

        In this workshop series, students will be introduced to OpenFrameworks, a powerfull cross-platform toolkit for creative coding. We'll be focusing on real-time computer vision during this workshop, with special attention given to techniques relevant to interactive installation artworks.

        Along the way, we'll explore live generative sound and visuals, as well as options for integrating your OpenFrameworks-based computer vision experiments into other environments like Max/MSP, Ableton Live, and Arduino.

        By the end of this series, you'll be able to use a live camera input as a basis for installations and generative artwork.

        Do I need any prerequisite knowledge?

        Students should have some experience with programming. A little practice with something like Processing or Javascript should be enough. Knowledge of C++ is not ncecessary.



        Do I need to bring anything?

        A laptop running OSX, Windows, or Linux. OSX is preferable. Linux users will be expected to know the basics of building C++ applications in their chosen distribution (makefiles, etcetera.)

        If you're on OSX:

        1) download XCode here. Be sure you download this before coming to class! It's a big file and takes a long time to download.

        2) download openFrameworks here. Be sure you download that before coming to class, too.


        If you're on Windows:

        1) download Visual Studio here before coming to class.

        2) Follow the instructions here.


        Students are encouraged to try getting OpenFrameworks running on their own, but if you're having issues, don't worry about it. We'll focus on project setup and installing Xcode at the beginning of the first session.
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