Archive for Programming



Do you listen to music and ever wonder what instrument they use to create such bizarre sounds.  Its might not be really an instrument , but rather a programming tool called SuperCollider.  The piece above, made by  João Martinho Mouram, used SuperCollider and displayed figures to show how the sound would look using SuperColliders generative sound algorithms   This tool is a well adapted tool used with various artists, and is not all that hard to use.


And yup, It just so happens that InterAccess is holding a workshop about SuperCollider, whether your an artist or just someone that likes to fiddle with sound, we will give you the know how to understand this free software.  You can glorify yourself to all your friends knowing that you can now make incredibly altered sounds into beautiful displays of art or music.  To see some of the possible sounds you can conjure up using this software click here.  If your Interested in the workshop then wait no more and register now!


Posted in Audio, Programming, Upcoming Workshops | Leave a comment

Voice of a Piano



Never understood what the piano was trying to tell you, maybe now you can!

Winfried Ritsch teamed up with the IEM to create the “Automatenklavier” a piano that can pronounce words.  A composer named Peter Ablinger made that piece above.

I break down this phonography, meaning a recording of something the voice, in this case -, in individual pixels, one can say. And if I have the possibility of a rendering in a fairly high resolution (and that I only get with a mechanical piano), then I in fact restore some kind of continuity. Therefore, with a little practice, or help or subtitling, we actually can hear a human voice in a piano sound.

- Peter Ablinger


The computation aspect of this project is coded in Pure data. And, wouldn’t you know it, we just happen to be hosting a workshop on that particular subject on Thursday!


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Capacitive Sensors Interfaced to Arduino


Capacitive touch sensors are used extensively in consumer electronic devices like iphones, laptop touchpads and buttons, but they can also be used as localized proximity sensors, or turning non-conductive materials like glass into physical interfaces for all kinds of electronics projects. Here are a couple of sensors I’ve been experimenting with lately:
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Posted in Geekery, Physical Computing, Programming | 8 Comments

DooM In Development


This video was taken at id Software just prior to the release of DOOM in 1993. It shows candid remarks from the developers during production, testing, and midi music production.

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Posted in Cultural Artifacts, Geekery, Programming | Leave a comment

Difficult finding good experimental films to take your date to this weekend?

I have a new art-crush candidate for 2009. Actually, I have two but I’ll explain that later in the blog.

Last weekend PleasureDome screened “Hold me now all through the Night,” the first program of Michael Robinson’s videoworks to be shown in Canada, along with a few of the artists’ other favorites like Shana Moulton and Kent Lambert.

Landscape in the works Werner Nekes  (for example)  sets a stage of another event to unfold. I recall older super 8 films by Vito Acconci where the artist would be a speck of dust on the horizon and then walk to the camera, consuming the focus of the lens and the entire piece. Robinson’s use of landscape (on film, with all it’s lovely colours, crackling and popping) plays on both its historical weight and its general nostalgic impulse. Beautiful shots of landscapes from books in his work You Don’t Bring Me Flowers uses the space between history and nostalgia to still provoke an emotional reaction yet point to their own contrivance.

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Posted in Canadian Events, Geekery, News and Events, Programming | Leave a comment

Commemorative Video Airing-Please read on

I felt many people reading this blog would be interested in this, and just in case you didn’t see it on Rhizome, or it’s own blog, I posted here:

The End of Television is a video program beginning when analog television ends. On February 17th, 2009 the U.S. television broadcast signal will change over from analog to digital. No television will receive a signal without a special converter box.

On February 17th, The End of Television will air through analog broadcast TV on channel 2 in Pittsburgh. When broadcasters turn off their analog transmitters The End of Television turns it’s analog transmitter on and broadcasts the program. Using a restricted and nearly obsolete medium (broadcast TV) , The End of Television re-imagines the omnipresent idea of “broadcast yourself.” We are accepting all videos submitted before the deadline and there is no submission fee.

The End of Television will hold a countdown event on the evening of February 16th in Pittsburgh (Location TBA) and at midnight we will flip the switch.


or visit for any updates

send videos to:
The End of Television
331 S. Aiken st
Pittsburgh, PA 15232

postmarked by January 25th

- Work should be submitted on miniDV or VHS.
- Work will not be returned unless a SASE is included.

*It should be noted that this program will accept all work submitted, but the program reserves the right to not broadcast a video if it is deemed unsuitable.

Posted in Calls & Deadlines, Programming | Leave a comment
  • Upcoming Workshops and Events

    • Events on April 23, 2014
      • Open Studio
        Starts: 7:00 pm
        Ends: April 23, 2014 - 10:00 pm
        Location: 9 Ossington Ave, Toronto ON
        Description: Hang out with some like-minded artists, technicians, and nerds. Bring projects and share them, or get help with problems.
    • Events on April 24, 2014
      • Motors
        Starts: 7:00 pm
        Ends: April 24, 2014 - 10:00 pm
        Description: Register here:

        In this, the second of two workshops based on different types of motors, we'll work with stepper motors. Steppers are powerful motors that provide precision control over the rotation speed or exact position of the motor shaft; they also require electronic circuits or microcontrollers to operate them. We'll talk about how to choose the right stepper motor for the job. We'll build a control circuit based on a 555 timer and a special power driver, connect our motor and start playing. We'll also discuss how to use the Arduino microcontroller to control speed and direction of DC motors, servomotors and stepper motors and look at some alternative Arduino-compatible motor controller boards.

        This workshop costs more than our regular offerings because we give you some awesome and useful stuff to take home with you. Your registration fee includes the cost of:
        A stepper motor
        A stepper motor driver circuit, breadboard-ready
        Assorted electronic breadboard components

        About the Instructor:
        Bill Gentles has worked for the past 30 years as a Biomedical Engineer. He has a PhD in Biomedical Engineering from the University of Toronto. He has recently been shifting careers as he has discovered that what he really wanted to be when he grew up was an artist. He previously presented the motors workshop at Interaccess in 2013.

        Refund and Cancellation Policy:

        Refund requests are granted if received 10 business days or more prior to the workshop date. Exceptions to this policy will be clearly stated.
    • Events on April 30, 2014
      • Open Studio
        Starts: 7:00 pm
        Ends: April 30, 2014 - 10:00 pm
        Location: 9 Ossington Ave, Toronto ON
        Description: Hang out with some like-minded artists, technicians, and nerds. Bring projects and share them, or get help with problems.
    • Events on May 1, 2014
      • Intro to 3D modelling with Rhino
        Starts: 7:00 pm
        Ends: May 1, 2014 - 10:00 pm
        Description: Register here:

        Rhino is the ideal 3D modelling software for artists and designers due to its versatility, low cost, and ability to handle a variety of different types of jobs and export to numerous file formats.

        Like lots of other software, Rhino is adept creating 3D renderings with one of its many powerful rendering plugins available. However, this versatile software is also useful for artists creating files for 3D printing, CNC milling, machining and laser cutting. Rhino has also become increasingly popular among designers for its Grasshopper plugin, a parametric modeller that we'll cover in the next workshop.

        In this workshop we'll learn the basic principles of 3D modelling in general, and the Rhino software in particular, by creating our own model. After that, we'll learn how to use the VRay rendering plugin and create a finished CG image.

        MORE INFO:
        What prior experience do I need?
        None! If you've never done 3D modelling before, that's fine. And if you are familiar with another 3d modelling software like SketchUp, then you'll be ahead of the curve learning Rhino, which interfaces a lot differently. And you will probably really like Rhino.
        Do I get to go home with something cool?
        Yes! You'll have made a well-modelled and well-rendered digital image. Hang it on your fridge!
        What do I need to bring?
        Bring your laptop, and have a trial version of Rhino pre-installed. You can download the trial version here: . Please note that the trial version only allows you to save 25 times before asking you to pony up for the real version, so don't go too crazy before the workshop date. Also... if you're planning on taking next week's workshop on parametric modelling with the Grasshopper plug-in, then be especially stringy with that CTRL-S! If you can't bring a laptop, no worries--just e-mail me beforehand and I'll get you a loaner.
        Is it OK to have a PC or Mac?
        Rhino is native to PCs, so you're all good a PC user. If you're on Mac, you're also in luck... the OSX version of Rhino is still in beta, so it's free, and it won't be much different from the PC version that the instructor will be teaching on. You'll just have to send McNeel your e-mail address to get a download link, and you 'll be part of their "beta testing" team. Woo-hoo! Bad news for Mac users: next week's Grasshopper workshop won't run on Macs, so if you have a choice between Mac and PC, choose PC.

        Mani Mani (B.Arch. S. + MArch.) is a Toronto based interdisciplinary designer. Mani is the founder and the director of Fishtnk Design Factory- a design and manufacturing studio focused on innovative design processes in architecture, furniture and architectural products.
        Mani's work covers a wide range of disciplines from fashion design to urban planning and has consulted international firms and design organizations. Mani has been an active member of Toronto’s design community since 2007 and he has worked and collaborated with a number of influential local architects.
        Mani's latest research is focuses on responsive architecture and physical computation in built environments.
        Mani is currently a sessional lecturer at Ryerson University, Department of Architectural Sciences and in the past he has taught workshops and been an invited critic at University of Toronto, Waterloo University and the polytechnique University of Timisuara.

        Refund and Cancellation Policy:
        Refund requests are granted if received 10 business days or more prior to the workshop date. Exceptions to this policy will be clearly stated.
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