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This document expands on the main themes of the SenseBus Project with writing by the participants and links to relevant texts found on the web. If you find links you think are relevant to the SenseBus project use our Links Collection Page to submit them. More links are available there and Links to art and robotics and general robotics aswell as a number of technical resources can be found on the main ARG links page. Be sure to check out the ARGlist where you can take part in the debates of the ARG via the web page or email.



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Interactivity

How does the introduction of interactivity to art change the relationship of the artist and the receiver of the art?

Interactive art goes well beyond the bounds of a new medium and describes a completely new set of activities, experiences, ideas and meanings. Interactive art is substantially different from all preceding forms of art in that it requires active participation of the public to be complete. A triad is formed by the artist, the artwork and the public. The requirement for a participant to complete interactive art is not theoretical or academic, as it has been with traditional art.

There are a number of levels of interactivity and we have to be clear to about which variety we are interested in and which we are not. A limited number of pre-determined options verses complex responses to multiple inputs and feedback loops where the artist cannot predict the result as suggested in the SenseBus Home. This approach has as one of it's challenges, the problem of balancing response which is recognisable as such, with a level of complexity that only registers as chaos.

Transforming Mirrors : Subjectivity and Control in Interactive Media
David Rokeby's text is a very good discussion document for the SenseBus group. It touches on most of the major issues facing artists working with interactive technologies. Degrees of freedom or control, subjectivity, authority, structural models, responsibility, surveillance, transparency in interfaces, collaboration, transformation and manipulation, representation, structures embedded in software, autonomy, reductionism and over-simplification.

In considering the degree of creative involvement that the "interactor" is given by the artist, David states; "Computers are the greatest expression of man's desire to control. They are a pure representation of authority. They are constructed of the utterly unambiguous 'elementary particles' of presence and absence, on and off, one and zero."

Simon Penny criticises the false choice of the very limited form of interactivity known as screen based multimedia in "Darwin Machine ". He states "Interactive media artists do not create instances of representation, they create a virtual machine which itself produces instances of representation based on real time inputs". Especially give consideration to the ideas that follow the heading "The Esthetics of Interactivity" in the same document. "Networked Interactivity" by Sheizaf Rafaeli is an analysis of "interactivity " as computer mediated communication.
"Interactivity is not a characteristic of the medium. It is a process-related construct about communication. It is the extent to which messages in a sequence relate to each other, and especially the extent to which later messages recount the relatedness of earlier messages."

Critical Art Practice

Alex Galloway - What is digital studies?
Notes for a few concepts most relevant to current work being done by artists and theorists in the field of digital studies:

Networking

Mark Amerika examines the importance of network distribution to culture.

Collaboration

Sense-Abilities triumphed as a collaborative effort among sculptor Ritsuko Taho who was invited from Boston and five persons with disabilities. A review of the exhibition .

Some simple behaviours that help teams workeffectively .

Cultural Technologies

Roy Ascott in explains that - "Any discussion of the museum of the future must necessarily respond to the computer-mediated practices which define the canon of late 20th century art." in his article "The Museum of the Third Kind"

Extended-Body: "Interview " with Stelarc for Digital Delirium

Society and Technology

How does technology fit into our social structure?
Which aspects of technology have greatest effect on culture?
What strategies can be adopted to ensure that technology benefits all?

"Computer communications is one of most powerful, most influential, and least stable areas in the new world disorder." Unstable Networks by Bruce Sterling, pin pointing the fault lines in the Information Society.

Artificial Life's concerns with autonomous agents, representational apparatuses or technologies, self-propagation, self-organization, and emergent behaviour links it into the spheres of interest embodied in the SenseBus project. "The core activity of a-life research is to synthesize lifelike phenomena in artificial media such as computers or robots, in an attempt to understand living systems in all their complexity." Nell Tenhaaf suggests in her article 'As Art Is Lifelike - Evolution, Art, and the Readymade', that A-life bridges the gap between the humanities and the sciences that has occured since the two areas split apart during the Enlightenment, and poses this as a oportunity for artists to engage with technoscience. She sees "a-life as a set of representational strategies with great creative potential." "Underpinning a-life practices is a composite of current physics, chemistry, and biology theory which, if it can be summarized at all, is concerned with the dynamics of order in a broad continuum of nonliving and living systems. It is also concerned with synergistic methods for representing such dynamics. The representational dimension of a-life is key to understanding its impact and importance: its foundational features, including the very obvious one of creation itself, are driven by the pull of analogy and the power of metaphor, which operate conceptually to establish the parameters of research and also determine the development of the representational tools themselves. Today, these tools have extended from computer simulations into evolutionary robotics and evolvable hardware."

Roemer van Toorn - Architecture Against Architecture
A cultural critique of technology from an architectural viewpoint with a strongly situationist slant. He proposes an alternative to "the criticism of negation".
"The greater part of the critical tradition attempts to ignore the spectacle. It is a criticism of despair. The critic seeks the authentic, the spiritual, the bodily, the craftsman like or the unsullied. He believes in a better world that is unaffected by the technological revolution. This is the criticism of negation."

Critical Art Ensemble - The Technology Of Uselessness debates the saviour/oppressor dichotomy of technology.

Steve Mann uses the Situationist technique of "detournement" to shake up complacency regarding everyday surveillance scenarios. He does this through anecdotes which are an inversion of such everyday experiences, for example a department store where the use of cameras is strictly prohibited but the ceilings are dotted with the tell-tale "dark domes" of corporate security. He calls this technique "Reflectionism" His hope is that society will recognise the inequity of the situation and move to resist this dangerous infringement of our privacy. Failing that he suggests that our only protection from continual surveillance is to "shoot back" with our own personal video surveillance devices as a form of self defence. If you accept that the camera does lie then it is unsafe to depend on the cameras mounted on the lamp posts. You must demand the right to gather evidence of your actions with your own personal surveillance system. Steve Mann calls this proliferation option "Diffusionism" and has developed a number of wearable devices to enhance the safety of individuals navigating the surveillance environment


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